Program of Events
The 2026 Conference will take place at Concordia Universities 4th space and online from 10am to 5:30pm EST.
For virtual attendees who cannot visit the arcade, we recorded design conversations with the game makers that you can listen to here.
10 am - 11 am: Morning Arcade
Come play a selection of this year's games. The featured games in this slot include:
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Climate Cooldown
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Fragments
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Whalefall
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Mission Sustainability
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Aging with Games
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Sustainability Reporting Game
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Hands in the Stack
11 am - 12pm: Panel 1 - Playing with Climate Change
Given our present circumstances, what is the best way to approach climate education? What's working and what needs to be done differently? How can games move students beyond individual anxiety toward a broader understanding that empowers them to reimagine their future and act collectively towards change?
Featuring: Thomas Yount, Marco Feninci, Guillemette Legrand, Ted Matheson
12pm - 1:30 : Morning Arcade Round 2
Come play a selection of this year's games. The featured games in this slot include:
-
Climate Cooldown
-
Fragments
-
Whalefall
-
Mission Sustainability
-
Aging with Games
-
Sustainability Reporting Game
-
Hands in the Stack
Note: During this time we will also invite attendees to grab lunch in the area around the venue.
1:30 - 2:30 pm: Panel 2 - Experimenting with Sustainability Through Play
Most games rely on individual victory and zero-sum competition, but our response to climate change requires collective action and new ways of thinking. How can experimenting with play and with games (their form and their conventions), help us see our world in a different way?
Featuring: Bart Simon, Julius Lindsay, Milton Lim, Gabrielle Trepanier Jobin
2:30 - 3:30 pm: Afternoon Arcade
Come play a selection of this year's games. The featured games in this slot include:
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Paradoxides
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Sunblock
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Detritus
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Prismatic
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Promesa
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ReTrees
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Points of Order
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The Feed
3:30 - 4:30 pm: Panel 3 - Defining Sustainability
What does 'sustainability' actually mean when we consider the different stages of a game's lifecycle (design/labour; material production/distribution; reception/impact/social change)? How can thinking about the overlap of these areas help us create a more ethically grounded ecosystem for games?
Featuring: Michael Iantorno, Rainforest Scully-Baker, Hussam Al Maleh
4:30 - 5:30 pm: Afternoon Arcade Rd 2
Come play a selection of this year's games. The featured games in this slot include:
-
Paradoxides
-
Sunblock
-
Detritus
-
Prismatic
-
Promesa
-
ReTrees
-
Points of Order
-
The Feed