A showcase, conversation, and pre-conference.
Games and Sustainability
Panel 1
Playing With Climate Education
Given our present circumstances, what is the best way to approach climate education? What's working and what needs to be done differently? How can games move students beyond individual anxiety toward a broader understanding that empowers them to reimagine their future and act collectively towards change?
Panel 2
Defining Sustainabilty
What does 'sustainability' actually mean when we consider the different stages of a game's lifecycle (design/labour; material production/distribution; reception/impact/social change)? How can thinking about the overlap of these areas help us create a more ethically grounded ecosystem for games?
Panel 3
Experimenting with Sustainability through Games
Most games rely on individual victory and zero-sum competition, but our response to climate change requires collective action and new ways of thinking. How can experimenting with play and with games (their form and their conventions), help us see our world in a different way?
The Arcade
Games from Educators, Academics, and Designers
Tune in around April 2026 to see the list of this year's featured games!
