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A Canadian Game Studies Association Pre-Conference

Serious Game Arcade

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Full Day Event

2 Panels
18 Games
10 Speakers

Panel 1

What are we doing when designing serious games?

As evident from the variety of projects represented in this event, serious games come in many guises, from diverse disciplines, and with different motivations and goals. This panel will look at the practice of serious game design: how we understand what we do, what we have in common, and what challenges, pitfalls, approaches, and needed supports we share.

Panel 2

How do serious games open up possibilities through play?

Serious games imagine new realities, ideas, or directions, but it is only in their play that these become actualized. This panel rests in themes of imagined futures, painful pasts, and current struggles, to ask what possibilities serious games explore not in their design but in their play and implementation. We look at serious games as tools for research, where the questions they ask bleed beyond their design but to the audiences they interact with and the impact they have.

The Arcade

Games from Educators, Academics, and Designers

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